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This includes a transcript.

Our closing talk for Remaking Santa Monica!

Why should architects be more interested in what happens in games?

Both Yara and Caco will share their insights on the natural progression from traditional architectural design to the digital landscapes of gaming and AR. They will discuss the concept of play in architecture and how it parallels the immersive experiences created in video games.

We'll also discuss Caco's journey into coding and developing games using platforms like Unity, highlighting how these skills complement and expand his architectural work. Yara will help articulate how the modern practice of architecture involves crafting digital worlds long before they materialize in the physical realm. They will explore the notion of space design in architecture and gaming, emphasizing the shared narrative and spatial elements that make these fields so compatible.

Join us for a thought-provoking discussion on narrative, spatiality, and representation, moderated by Killscreen director Jamin Warren.

Speakers

Michael ‘Caco’ Peguero is a digital artist, educator and founder of United Futures, a creative studio practicing at the confluence of visual art, new media, and environments. Leveraging his architectural education and penchant for new tech, his work encompasses world building, augmented and virtual reality, generative systems, and projection mapping.

Yara Feghali is a French Lebanese architectural designer working at the intersection of architecture pedagogy, transmedia, and immersive technologies. She is a Design Faculty at UCLA AUD and the creative director of Folly Feast Lab co-founded with Viviane El Kmati based in Santa Monica, California.

Jamin Warren is the director of Killscreen. He also served as an advisor for the Museum of Modern Art’s design department, acted as cluster chair for the Gaming category for the Webbys, and hosted Game/Show for PBS Digital Studios. Prior to founding Killscreen, Jamin covered arts and entertainment for the Wall Street Journal.

Bridging Worlds: Exploring Architecture Through Games

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This includes a transcript.

Our closing talk for Remaking Santa Monica!

Why should architects be more interested in what happens in games?

Both Yara and Caco will share their insights on the natural progression from traditional architectural design to the digital landscapes of gaming and AR. They will discuss the concept of play in architecture and how it parallels the immersive experiences created in video games.

We'll also discuss Caco's journey into coding and developing games using platforms like Unity, highlighting how these skills complement and expand his architectural work. Yara will help articulate how the modern practice of architecture involves crafting digital worlds long before they materialize in the physical realm. They will explore the notion of space design in architecture and gaming, emphasizing the shared narrative and spatial elements that make these fields so compatible.

Join us for a thought-provoking discussion on narrative, spatiality, and representation, moderated by Killscreen director Jamin Warren.

Speakers

Michael ‘Caco’ Peguero is a digital artist, educator and founder of United Futures, a creative studio practicing at the confluence of visual art, new media, and environments. Leveraging his architectural education and penchant for new tech, his work encompasses world building, augmented and virtual reality, generative systems, and projection mapping.

Yara Feghali is a French Lebanese architectural designer working at the intersection of architecture pedagogy, transmedia, and immersive technologies. She is a Design Faculty at UCLA AUD and the creative director of Folly Feast Lab co-founded with Viviane El Kmati based in Santa Monica, California.

Jamin Warren is the director of Killscreen. He also served as an advisor for the Museum of Modern Art’s design department, acted as cluster chair for the Gaming category for the Webbys, and hosted Game/Show for PBS Digital Studios. Prior to founding Killscreen, Jamin covered arts and entertainment for the Wall Street Journal.

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.