The Bar Pays the Rent: Mark Kleback on Seven Years of Wonderville
Mark Kleback's arcade is free to play because the bar next to it pays the rent. He explains what it took to build the community before the room ever existed.

Artists and cultural organizations are sitting on incredible potential for games that they struggle to unlock. For artists, it's about getting space to focus on the parts of your work that matter, not getting hung up on marketing and promotion. For institutions, it's capturing gaming can unlock in ways traditional programming can't.
The challenge isn't vision (you have plenty of that), it's navigating the creative decisions that turn ambitious ideas into sustainable work.
I help bridge that gap.





