Canyon Is Building a Gallery That Feels Like a Living Room [Podcast]
Cass Fino-Radin on building a gallery that feels like a living room, why the barrier to games in museums is human and not technical, and who pays for year ten.

Artists and cultural organizations are sitting on incredible potential for games that they struggle to unlock. For artists, it's about getting space to focus on the parts of your work that matter, not getting hung up on marketing and promotion. For institutions, it's capturing gaming can unlock in ways traditional programming can't.
The challenge isn't vision (you have plenty of that), it's navigating the creative decisions that turn ambitious ideas into sustainable work.
I help bridge that gap.





