Inside the 15-Year Experiment That Quietly Built a Game-Based Arts Program at SFMOMA
Erika Gangsei spent 15 years building Play SFMOMA into one of the most coherent game-based arts programs inside any major US cultural institution.

Cultural organizations are sitting on incredible storytelling potential—collections, research, community connections—that gaming can unlock in ways traditional programming can't.
The challenge isn't vision (you have plenty of that), it's navigating the strategic decisions that turn ambitious ideas into sustainable programs.
I help bridge that gap.





