In this hands-on workshop, Vinny Roca guides participants through the intersection of game design, media art, and physical interfaces. Drawing from his experience creating works like Slot Waste and Tear Shaped Door, Roca demonstrates how thoughtful controller design can transform digital experiences into meaningful gallery installations. This workshop bridges the gap between screen-based media and physical space, offering fresh perspectives on how interfaces shape audience engagement.
In this workshop, you'll learn:
- How physical interfaces mediate between viewers and digital artwork
- Using material constraints to generate new creative possibilities
- Strategies for designing site-specific installations with custom controllers
- Techniques for adapting digital works across different exhibition contexts
- Methods for creating approachable yet meaningful physical interfaces
The workshop combines theory and practice through hands-on exercises. In the first hour, participants analyze existing interfaces and collaborate to generate game concepts driven by physical constraints. The second hour focuses on exhibition design, where participants apply curatorial strategies to realize their concepts in different spaces, from white cube galleries to arcade settings.
Logistics
Date: December 1st, 2024.
Length: 2 Hours
Time: 10 PT / 1PM ET / 7 PM CET
Format: Online workshop via Zoom
Level: This workshop is ideal for game developers, media artists, and interactive designers interested in physical interfaces and installation art. While no specific hardware experience is required, participants should have some background in creating interactive digital work.
The workshop includes collaborative exercises using Mural. All participants will receive access to the Mural board and workshop materials.
Additional Info: No refunds or exchanges. Please review our Code of Conduct. Email info@gameplayarts.com for questions.
About your Instructor
Vinny Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games and simulations, his works seek to make sense of our ever-morphing and changing subjectivity under capital.
He is currently an MFA student at UCLA.
Photos by Chris Hanke and Vinny Roca
In this hands-on workshop, Vinny Roca guides participants through the intersection of game design, media art, and physical interfaces. Drawing from his experience creating works like Slot Waste and Tear Shaped Door, Roca demonstrates how thoughtful controller design can transform digital experiences into meaningful gallery installations. This workshop bridges the gap between screen-based media and physical space, offering fresh perspectives on how interfaces shape audience engagement.
In this workshop, you'll learn:
- How physical interfaces mediate between viewers and digital artwork
- Using material constraints to generate new creative possibilities
- Strategies for designing site-specific installations with custom controllers
- Techniques for adapting digital works across different exhibition contexts
- Methods for creating approachable yet meaningful physical interfaces
The workshop combines theory and practice through hands-on exercises. In the first hour, participants analyze existing interfaces and collaborate to generate game concepts driven by physical constraints. The second hour focuses on exhibition design, where participants apply curatorial strategies to realize their concepts in different spaces, from white cube galleries to arcade settings.
Logistics
Date: December 1st, 2024.
Length: 2 Hours
Time: 10 PT / 1PM ET / 7 PM CET
Format: Online workshop via Zoom
Level: This workshop is ideal for game developers, media artists, and interactive designers interested in physical interfaces and installation art. While no specific hardware experience is required, participants should have some background in creating interactive digital work.
The workshop includes collaborative exercises using Mural. All participants will receive access to the Mural board and workshop materials.
Additional Info: No refunds or exchanges. Please review our Code of Conduct. Email info@gameplayarts.com for questions.
About your Instructor
Vinny Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games and simulations, his works seek to make sense of our ever-morphing and changing subjectivity under capital.
He is currently an MFA student at UCLA.
Photos by Chris Hanke and Vinny Roca
About Our Programming
Interdisciplinary
We love having people from a variety of backgrounds. You don't need to be a "games" person.
Original
Our attendees come from all walks of life from around the world! New things come from new places.
EMERGENT
No experts here. We're looking for folks on their way to where they want to go.