How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience.
On May 20th, 2021, Rachel spoke with Killscreen founder, Jamin Warren, on her childhood underwater and the illusory nature of immersive technology. We also spoke about Rachel’s approach to her process, looking at her recent traveling shows with Rhizome and at Magenta Plains in New York.
How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience.
On May 20th, 2021, Rachel spoke with Killscreen founder, Jamin Warren, on her childhood underwater and the illusory nature of immersive technology. We also spoke about Rachel’s approach to her process, looking at her recent traveling shows with Rhizome and at Magenta Plains in New York.
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.