Dino Ignacio has worn many hats through his professional career. Internet meme artist. Motion graphics producer. Art director. Horror game UX director. And finally, design lead for Facebook Reality Labs.
Moderated by Killscreen founder Jamin Warren, this talk included a wide-ranging discussion about Ignacio’s career and his approach to multidisciplinary design across a variety of mediums.
Dino Ignacio has worn many hats through his professional career. Internet meme artist. Motion graphics producer. Art director. Horror game UX director. And finally, design lead for Facebook Reality Labs.
Moderated by Killscreen founder Jamin Warren, this talk included a wide-ranging discussion about Ignacio’s career and his approach to multidisciplinary design across a variety of mediums.
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.