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As the pandemic raged on across the globe, much of the art world has lagged behind in creating meaningful and unique digital spaces to host exhibitions and performances. Digitally recreating the brick-and-mortar blue chip gallery white cube in 3D amplifies the slew of problems that already exist. More than that, they shy away from encouraging a sense of community and interaction between audience members. One solution to creating meaningful digital spaces is by using the videogame tools we already have.

In this interview, artist Kara Güt sat down as an avatar within Red Dead Redemption 2 to discuss with Gameplayarts founder Jamin Warren the concept of video games as material for an art practice. Kara reviewed her current practice of looking at modding and gaming as art and storytelling practices, and how the active work of overseeing a community and fostering those conversations is integral to how she creates, interprets, and tells stories.

About Your Speaker

Kara Güt is a multidisciplinary artist whose primary focus is image-based, digital media. Her work investigates the new shape of human intimacy formed by internet lifestyle, constructed detachment from reality, and the power dynamics of the virtual. She received an MFA from Cranbrook Academy of Art in 2016. Solo shows include "Presence" at IRL Gallery in Cincinnati, Ohio, and "Crystal Magic Weapon" at Open Space, Baltimore, Maryland. Recent group shows include "Daily Rush: Proxy" at the Museum of Contemporary Art, Detroit, and "Wheaton Biennial_final_final_FINAL" at Wheaton College in Norton, MA. She has exhibited internationally, at The Chromatic Festival, Montreal, The Tbilisi Architecture Biennial, and Azkuna Zentroa, Bilbao, among others. Most recently, she was awarded the Ohio Arts Council Individual Excellence Award, and The Mohawk Show Judge’s Choice Award for her publication "RPG Gothic". She is a 2021 alumni of the Pioneer Works Tech Residency. Her videos are editioned by Daata Editions and she is represented by Lava Project. Kara currently lives and works in Cleveland, Ohio.

Generating Community and Thought With Gaming Avatars

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As the pandemic raged on across the globe, much of the art world has lagged behind in creating meaningful and unique digital spaces to host exhibitions and performances. Digitally recreating the brick-and-mortar blue chip gallery white cube in 3D amplifies the slew of problems that already exist. More than that, they shy away from encouraging a sense of community and interaction between audience members. One solution to creating meaningful digital spaces is by using the videogame tools we already have.

In this interview, artist Kara Güt sat down as an avatar within Red Dead Redemption 2 to discuss with Gameplayarts founder Jamin Warren the concept of video games as material for an art practice. Kara reviewed her current practice of looking at modding and gaming as art and storytelling practices, and how the active work of overseeing a community and fostering those conversations is integral to how she creates, interprets, and tells stories.

About Your Speaker

Kara Güt is a multidisciplinary artist whose primary focus is image-based, digital media. Her work investigates the new shape of human intimacy formed by internet lifestyle, constructed detachment from reality, and the power dynamics of the virtual. She received an MFA from Cranbrook Academy of Art in 2016. Solo shows include "Presence" at IRL Gallery in Cincinnati, Ohio, and "Crystal Magic Weapon" at Open Space, Baltimore, Maryland. Recent group shows include "Daily Rush: Proxy" at the Museum of Contemporary Art, Detroit, and "Wheaton Biennial_final_final_FINAL" at Wheaton College in Norton, MA. She has exhibited internationally, at The Chromatic Festival, Montreal, The Tbilisi Architecture Biennial, and Azkuna Zentroa, Bilbao, among others. Most recently, she was awarded the Ohio Arts Council Individual Excellence Award, and The Mohawk Show Judge’s Choice Award for her publication "RPG Gothic". She is a 2021 alumni of the Pioneer Works Tech Residency. Her videos are editioned by Daata Editions and she is represented by Lava Project. Kara currently lives and works in Cleveland, Ohio.

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

Scholarship Tickets
Scholarship Tickets
Scholarship Tickets