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Come listen to an online talk with Sahej Rahal, a Mumbai-based cross-disciplinary artist, as he discusses his latest game-based art project with Jamin Warren, director of Gameplayarts.

This 35-minute talk, followed by a Q&A session, will delve into Rahal's unique approach to creating counter-mythologies that interrogate narratives shaping the present. Rahal's myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, drawing upon sources ranging from local legends to science fiction. In this talk, he will explore the enmeshed nature of mythological narratives and machinic intelligence that have come to shape the self in relation to society, through the lens of his game-based art practice.

Key takeaways from the talk include:

  • Understanding how game-based art can serve as a discursive tool in exploring sociopolitical systems through speculative worldbuilding.
  • Gaining insights into Rahal's creative process and the role of interdisciplinary practices in his work
  • Exploring the relationship between art, freedom, and the cultural conditions that shape artistic expression
  • Discovering how AI and game-based art can be used to reimagine socio-structural narratives of being, becoming, and belonging in the world, through immersive gameplay experiences.

This talk is particularly relevant for digital creatives, technologists, architects, graphic designers, directors, animators, and creative coders interested in integrating game-based practices into their work. 

Rahal's unique perspective and experience will provide valuable insights for those exploring the untapped potential interdisciplinary approaches to working with games.


About The Artist

Sahej Rahal (b. 1988, lives and works in Mumbai, India) is primarily a storyteller. He weaves together fact and fiction, to create counter-mythologies that interrogate narratives shaping the present.

His myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, that he creates by drawing upon sources ranging from local legends to science fiction, rendering scenarios where indeterminate beings emerge from the cracks in our civilization.

Rahal’s participation in group and solo exhibitions includes the Gwangju Biennale, the Liverpool Biennial, the Kochi Biennale, the Vancouver Biennale, MACRO Museum Rome, Kadist SF, ACCA Melbourne, CCA Glasgow. He is the recipient of the Cove Park/Henry Moore Fellowship, Akademie Schloss Solitude Fellowship, the Sher-Gil Sundaram Arts Foundation Installation Art Grant, the Digital Earth Fellowship, and the first Human-Machine Fellowship organized by Junge Akademie ADK.

This talk will be recorded.

System - Story - Spectre: Playtesting myths and machines in game-based art with Sahej Rahal

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Come listen to an online talk with Sahej Rahal, a Mumbai-based cross-disciplinary artist, as he discusses his latest game-based art project with Jamin Warren, director of Gameplayarts.

This 35-minute talk, followed by a Q&A session, will delve into Rahal's unique approach to creating counter-mythologies that interrogate narratives shaping the present. Rahal's myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, drawing upon sources ranging from local legends to science fiction. In this talk, he will explore the enmeshed nature of mythological narratives and machinic intelligence that have come to shape the self in relation to society, through the lens of his game-based art practice.

Key takeaways from the talk include:

  • Understanding how game-based art can serve as a discursive tool in exploring sociopolitical systems through speculative worldbuilding.
  • Gaining insights into Rahal's creative process and the role of interdisciplinary practices in his work
  • Exploring the relationship between art, freedom, and the cultural conditions that shape artistic expression
  • Discovering how AI and game-based art can be used to reimagine socio-structural narratives of being, becoming, and belonging in the world, through immersive gameplay experiences.

This talk is particularly relevant for digital creatives, technologists, architects, graphic designers, directors, animators, and creative coders interested in integrating game-based practices into their work. 

Rahal's unique perspective and experience will provide valuable insights for those exploring the untapped potential interdisciplinary approaches to working with games.


About The Artist

Sahej Rahal (b. 1988, lives and works in Mumbai, India) is primarily a storyteller. He weaves together fact and fiction, to create counter-mythologies that interrogate narratives shaping the present.

His myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, that he creates by drawing upon sources ranging from local legends to science fiction, rendering scenarios where indeterminate beings emerge from the cracks in our civilization.

Rahal’s participation in group and solo exhibitions includes the Gwangju Biennale, the Liverpool Biennial, the Kochi Biennale, the Vancouver Biennale, MACRO Museum Rome, Kadist SF, ACCA Melbourne, CCA Glasgow. He is the recipient of the Cove Park/Henry Moore Fellowship, Akademie Schloss Solitude Fellowship, the Sher-Gil Sundaram Arts Foundation Installation Art Grant, the Digital Earth Fellowship, and the first Human-Machine Fellowship organized by Junge Akademie ADK.

This talk will be recorded.

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

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