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Nicole He's work lives in the space between video games, physical computing, and witty conceptual art. She’s worked on several projects that she’s called “Tweet-friendly:” she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.

In this talk, Killscreen founder Jamin Warren speaks with Nicole about moving from working with just yourself to collaborating within a larger team, what it takes to make a long-term creative commitment, and the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.

About Nicole He

Nicole He (she/her) is an independent game developer and creative technologist based in Brooklyn, New York. She is currently directing two unannounced videogames: an experimental game produced by the National Film Board of Canada, and a commercial indie game with Nerial and Devolver Digital.

In the past, she's worked as a creative technologist at Google Creative Lab, and an outreach lead at Kickstarter. She is also an adjunct faculty member at ITP at NYU, which is where she received my Master’s degree.

Demystifying the Long-Term Creative Commitment with Nicole He

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Nicole He's work lives in the space between video games, physical computing, and witty conceptual art. She’s worked on several projects that she’s called “Tweet-friendly:” she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.

In this talk, Killscreen founder Jamin Warren speaks with Nicole about moving from working with just yourself to collaborating within a larger team, what it takes to make a long-term creative commitment, and the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.

About Nicole He

Nicole He (she/her) is an independent game developer and creative technologist based in Brooklyn, New York. She is currently directing two unannounced videogames: an experimental game produced by the National Film Board of Canada, and a commercial indie game with Nerial and Devolver Digital.

In the past, she's worked as a creative technologist at Google Creative Lab, and an outreach lead at Kickstarter. She is also an adjunct faculty member at ITP at NYU, which is where she received my Master’s degree.

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

Pay What You Can
Pay What You Can
Pay What You Can