Gameplayarts is dedicated to the advancement of game-based arts and culture.

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Jump into the world of creating meaningful, immersive experiences in interactive art and game design. This course focuses on the principles and practices of experience design, exploring how to craft environments and interactions that engage, challenge, and inspire audiences.

From architectural approaches to virtual reality applications, students will learn how to design spaces and interactions that tell stories, evoke emotions, and create lasting impressions. The course also covers important considerations such as safety, inclusivity, and the integration of physical and digital elements in experience design.

Modules:

Explore experience design fundamentals with Ida Benedetto, an acclaimed experience director and strategist. Ida's work has been featured in multiple New York Times Bestselling books, and she has created transformative experiences for cultural icons and major corporations. Learn critical concepts like risk management, creating immersive environments, and facilitating meaningful change through experience design.

Join Arafa Hamadi, a multidisciplinary artist featured in exhibitions worldwide, as they discuss creating safe and inclusive interactive experiences. Drawing from their work in festivals and immersive VR spaces, Arafa will guide you through the complexities of designing for diverse audiences and fostering welcoming environments in both physical and virtual realms.

Gain insights into collaborative experience design from F. Ria Khan, a researcher and game developer at the innovative Meow Wolf. Learn how this renowned immersive art collective approaches team dynamics and creative collaboration in large-scale, interactive installations. Khan's background in human-computer interaction brings a unique perspective to the collaborative process.

Examine UX design principles across different interactive media with Dino Ignacio, a design lead at Facebook Reality Labs with extensive experience in horror game UX direction. Ignacio's background, which includes work on acclaimed horror games and cutting-edge VR experiences, offers a unique perspective on creating engaging and impactful user experiences across various platforms.

Learn how to apply game design principles to architectural projects with Sandra Youkhana and Luke Caspar Pearson, founders of You+Pea studio and leaders of the Videogame Urbanism studio at the prestigious Bartlett School of Architecture, UCL. Explore innovative approaches to spatial design influenced by video game technologies and mechanics.

Delve into creating deeply human experiences in VR with Rachel Rossin, a pioneering artist whose work has been exhibited at major institutions including the Zabludowicz Collection and The Whitney Museum. Rossin's unique background in painting and virtual reality offers insights into bridging traditional and digital art forms in immersive experiences.

Understand the concept of liminality in immersive art experiences with Lauren Moffatt, an Australian artist whose work has been screened and exhibited at renowned venues like Palais de Tokyo and FACT Liverpool. Moffatt's expertise in video, performance, and immersive technologies provides a rich foundation for exploring the boundaries between virtual and physical worlds.

Additional Information

  • We do not offer refunds and exchanges
  • We do offer educational scholarships based on need. Please email info@gameplayarts.org for more information. 

Experience Design in Game-Based Art

Regular price $390.00
Unit price
per 
Recording
Secure payment
Availability
 

Jump into the world of creating meaningful, immersive experiences in interactive art and game design. This course focuses on the principles and practices of experience design, exploring how to craft environments and interactions that engage, challenge, and inspire audiences.

From architectural approaches to virtual reality applications, students will learn how to design spaces and interactions that tell stories, evoke emotions, and create lasting impressions. The course also covers important considerations such as safety, inclusivity, and the integration of physical and digital elements in experience design.

Modules:

Explore experience design fundamentals with Ida Benedetto, an acclaimed experience director and strategist. Ida's work has been featured in multiple New York Times Bestselling books, and she has created transformative experiences for cultural icons and major corporations. Learn critical concepts like risk management, creating immersive environments, and facilitating meaningful change through experience design.

Join Arafa Hamadi, a multidisciplinary artist featured in exhibitions worldwide, as they discuss creating safe and inclusive interactive experiences. Drawing from their work in festivals and immersive VR spaces, Arafa will guide you through the complexities of designing for diverse audiences and fostering welcoming environments in both physical and virtual realms.

Gain insights into collaborative experience design from F. Ria Khan, a researcher and game developer at the innovative Meow Wolf. Learn how this renowned immersive art collective approaches team dynamics and creative collaboration in large-scale, interactive installations. Khan's background in human-computer interaction brings a unique perspective to the collaborative process.

Examine UX design principles across different interactive media with Dino Ignacio, a design lead at Facebook Reality Labs with extensive experience in horror game UX direction. Ignacio's background, which includes work on acclaimed horror games and cutting-edge VR experiences, offers a unique perspective on creating engaging and impactful user experiences across various platforms.

Learn how to apply game design principles to architectural projects with Sandra Youkhana and Luke Caspar Pearson, founders of You+Pea studio and leaders of the Videogame Urbanism studio at the prestigious Bartlett School of Architecture, UCL. Explore innovative approaches to spatial design influenced by video game technologies and mechanics.

Delve into creating deeply human experiences in VR with Rachel Rossin, a pioneering artist whose work has been exhibited at major institutions including the Zabludowicz Collection and The Whitney Museum. Rossin's unique background in painting and virtual reality offers insights into bridging traditional and digital art forms in immersive experiences.

Understand the concept of liminality in immersive art experiences with Lauren Moffatt, an Australian artist whose work has been screened and exhibited at renowned venues like Palais de Tokyo and FACT Liverpool. Moffatt's expertise in video, performance, and immersive technologies provides a rich foundation for exploring the boundaries between virtual and physical worlds.

Additional Information

  • We do not offer refunds and exchanges
  • We do offer educational scholarships based on need. Please email info@gameplayarts.org for more information. 

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

Pay What You Can
Pay What You Can
Pay What You Can