The space between game-making and art practices shrinks every year as more artists integrate game software and mechanics into their practices. The result: a boom of new exhibitions that showcase artists using these tools and a growing public interested in seeing the integration of games and art.
Colombian-American artist Leo Casteñada is one such practitioner. In recent years, he has worked to create a set of work that reflects the language and rules of gaming in art. In this post-mortem review, the Miami-based creator goes over the development of his piece in Radical Gaming-Immersion Simulation Subversion, an exhibition at Basel’s HeK Museum Leo will also glance back at the process of developing games for the art world.
About Your Speaker
Leo Castañeda (b. Cali, Colombia 1988) is an artist and game designer living in Miami, FL. Fusing gaming, painting, virtual reality, drawing, and sculpture, Castañeda's work reimagines the racial, socio-economic, and posthuman anatomies that govern mythologies and societal systems across our globalized world. For ten years Leo has been developing the “Levels and Bosses” series using the structures of gaming to create artworks and narrative through feedback loops of analog and digital. Interrogating modes of interaction and power structures, the work now culminates in an interactive video game and transmedia sci-fi experience.
Castañeda received his BFA from Cooper Union in 2010 and MFA from Hunter College in 2014. Residencies include SOMA Mexico City attended through the Cisneros Foundation (2014); "Of Games III" at Khoj International Artists Association in New Delhi India (2015); Bronx Museum AIM Program (2017), and Oolite Arts Studio Residency (2018–2019). He is a recipient of South Florida Cultural Consortium Visual/Media Artists Fellowship, Locust Project Wavemaker Grant, and Oolite Arts Ellies Creator Award.
Exhibitions and screenings span HeK Basel (2021), Bass Museum (2020), Bronx Museum of the Arts (2017), Espacio Art Nexus (2017), Frost Art Museum (2012), Wolfsonian Museum (2019), Children’s Museum of Manhattan (2019), IndieGrits Festival (2017) and more. Castañeda’s work has been featured in Killscreen, Rhizome, El Nuevo Herald, El Pais, and Vice.
The space between game-making and art practices shrinks every year as more artists integrate game software and mechanics into their practices. The result: a boom of new exhibitions that showcase artists using these tools and a growing public interested in seeing the integration of games and art.
Colombian-American artist Leo Casteñada is one such practitioner. In recent years, he has worked to create a set of work that reflects the language and rules of gaming in art. In this post-mortem review, the Miami-based creator goes over the development of his piece in Radical Gaming-Immersion Simulation Subversion, an exhibition at Basel’s HeK Museum Leo will also glance back at the process of developing games for the art world.
About Your Speaker
Leo Castañeda (b. Cali, Colombia 1988) is an artist and game designer living in Miami, FL. Fusing gaming, painting, virtual reality, drawing, and sculpture, Castañeda's work reimagines the racial, socio-economic, and posthuman anatomies that govern mythologies and societal systems across our globalized world. For ten years Leo has been developing the “Levels and Bosses” series using the structures of gaming to create artworks and narrative through feedback loops of analog and digital. Interrogating modes of interaction and power structures, the work now culminates in an interactive video game and transmedia sci-fi experience.
Castañeda received his BFA from Cooper Union in 2010 and MFA from Hunter College in 2014. Residencies include SOMA Mexico City attended through the Cisneros Foundation (2014); "Of Games III" at Khoj International Artists Association in New Delhi India (2015); Bronx Museum AIM Program (2017), and Oolite Arts Studio Residency (2018–2019). He is a recipient of South Florida Cultural Consortium Visual/Media Artists Fellowship, Locust Project Wavemaker Grant, and Oolite Arts Ellies Creator Award.
Exhibitions and screenings span HeK Basel (2021), Bass Museum (2020), Bronx Museum of the Arts (2017), Espacio Art Nexus (2017), Frost Art Museum (2012), Wolfsonian Museum (2019), Children’s Museum of Manhattan (2019), IndieGrits Festival (2017) and more. Castañeda’s work has been featured in Killscreen, Rhizome, El Nuevo Herald, El Pais, and Vice.
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.