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nick on the right, chrome dino on the left

Chrome Dino : A Narrative Design Exercise with Nick Murray

Here, game designer and artist Nick Murray shares a narrative design prompt that you can complete without any tools or technology. With a background in poetry publishing in performance and music composition, the London-based creative also serves as a producer for Now Play This , an experimental games festival. 

A BRIEF INTRO TO NARRATIVE DESIGN

I use games and play in my work when interaction is an integral part of the storytelling process. Game is a medium, like film or prose or painting. And like in any other medium, there are genres within it that dictate how the reader interacts; a story told through a tabletop role-playing game will have a drastically different feel than that same story told through a digital top-down simulator game.

For me, narrative design is not storytelling. Storytelling is a part of it, but so is interaction design, set design,UX, and pacing, among others (This might just be a symptom of making games outside of the games industry, where there are separate jobs for different things, and inside the arts where ‘producer’ means pretty anything and everything). 

Whether you’re a game designer or an artist of another form, I think narrative design is a useful part of any creative practice. It is a tool that can help reframe an existing piece of work to dig deeper into what it means and what or who it’s for. These are illustrations of how I see the scope of narrative design, and invitations to just play around with ways of creating. You don’t need to be at a computer or have any additional tools to complete this prompt. Game design— especially narrative-focused game design—rarely needs intricate tools or systems. 

You might be reading this on the sofa, or want to try the tasks while taking a walk. This exercise can be completed in full with a pen and paper, or even just in your head if your hands are busy. This prompt is accessible to those without previous experience or training in any particular discipline.

a horse behind number pads
A still from Nick's game, "Dream Horse."

Chrome Dino: a narrative adventure (six minute exercise)

Tools needed:

  • Pen and paper
  • Internet-disconnected device (optional)

If you’re not familiar with the Chrome Dino game, turn off your internet connection and type anything into the address bar (or go to https://chromedino.com/ ). If you use another browser, but I highly recommend turning off the internet. It becomes one of the actions in making your game, and that is definitely something to consider.

In the Chrome browser game, you control a T-rex who is running endlessly through a desert. You don’t get any more about this agile protagonist.

  • Consider the dinosaur as a fleshed-out character in a fleshed-out world.
  • Why are they running, where to, what from?
  • The dino now has a voice (internal or audible). Consider what triggers exposition/dialogue.
  • Is there a particular interaction that triggers dialogue?
  • How does the original mechanic of the game (jumping & avoiding obstacles) factor into the dialogue being revealed?
  • Give yourself five minutes to write a list of lines that the dino says/thinks.
  • Don’t worry how many you get, the idea is just to write until time runs out.

The idea behind this is just to play around in the head of a silent character. Their actions start to define the world around them.


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