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Although they are different fields, architects and game designers share many similarities: both of them create environments to meet the specific needs of inhabitants, but some may work in AutoCAD and others in Unity. Yet it can be hard for architects looking to incorporate more game-thinking into their practice to find resources or training to do so.

Under the studio banner of You+Pea, Sandra Youkhana and Luke Caspar Pearson have explored the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities. Their work is deeply intertextual – splitting time between the design of architectural interventions and the dynamic space of virtual worlds. They’re building a body of critical theory to provoke much-needed discourse about how games and architecture can and should play together.

In this talk, moderated by Killscreen founder Jamin Warren, we’ll explore the following:

  • You+Pea’s early explorations of Disney’s gamic architecture
  • Talking about and defending game-based projects to clients, principals, institutions, and the public
  • Navigating a proposal or RFP process without compromising either creative discipline
  • Using games as a form of representation
  • Inviting the public into your architecture and design process

About Your Speakers

You+Pea is the architectural design studio of Sandra Youkhana and Luke Caspar Pearson.

Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities. They have taught and lectured on the subject worldwide. You+Pea’s work operates between the design of architectural interventions and virtual worlds, alongside developing critical theory that underpins their connection. They create and analyze virtual, interactive game spaces to provoke conversations about the physical world.

Sandra and Luke established and lead the Videogame Urbanism studio at the Bartlett School of Architecture, where they promote the use of game technologies in architectural education.

You+Pea work with cultural and educational institutions and industry clients, providing expertise in the relationship between architectural design and game technologies.

Clients and collaborators include: Architecture Fringe, Dezeen, Google, Global Design Forum, London Games Festival, London Festival of Architecture, Mayor of London’s Office, Now Play This, Owlchemy Labs, Royal Institute of British Architects, Royal Academy, Samsung Design Europe, Serpentine Galleries, Somerset House, Strelka Institute, The Conversation, Victoria & Albert Museum.

Integrating Game-Thinking into Your Architectural Practice

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Although they are different fields, architects and game designers share many similarities: both of them create environments to meet the specific needs of inhabitants, but some may work in AutoCAD and others in Unity. Yet it can be hard for architects looking to incorporate more game-thinking into their practice to find resources or training to do so.

Under the studio banner of You+Pea, Sandra Youkhana and Luke Caspar Pearson have explored the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities. Their work is deeply intertextual – splitting time between the design of architectural interventions and the dynamic space of virtual worlds. They’re building a body of critical theory to provoke much-needed discourse about how games and architecture can and should play together.

In this talk, moderated by Killscreen founder Jamin Warren, we’ll explore the following:

  • You+Pea’s early explorations of Disney’s gamic architecture
  • Talking about and defending game-based projects to clients, principals, institutions, and the public
  • Navigating a proposal or RFP process without compromising either creative discipline
  • Using games as a form of representation
  • Inviting the public into your architecture and design process

About Your Speakers

You+Pea is the architectural design studio of Sandra Youkhana and Luke Caspar Pearson.

Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities. They have taught and lectured on the subject worldwide. You+Pea’s work operates between the design of architectural interventions and virtual worlds, alongside developing critical theory that underpins their connection. They create and analyze virtual, interactive game spaces to provoke conversations about the physical world.

Sandra and Luke established and lead the Videogame Urbanism studio at the Bartlett School of Architecture, where they promote the use of game technologies in architectural education.

You+Pea work with cultural and educational institutions and industry clients, providing expertise in the relationship between architectural design and game technologies.

Clients and collaborators include: Architecture Fringe, Dezeen, Google, Global Design Forum, London Games Festival, London Festival of Architecture, Mayor of London’s Office, Now Play This, Owlchemy Labs, Royal Institute of British Architects, Royal Academy, Samsung Design Europe, Serpentine Galleries, Somerset House, Strelka Institute, The Conversation, Victoria & Albert Museum.

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

Pay What You Can
Pay What You Can
Pay What You Can