Gameplayarts is dedicated to the advancement of game-based arts and culture.

Your cart

Your cart is empty

What if we played games not ‘like a girl,’ but instead, ‘like a feminist?’ An Associate Professor of Media Studies at the University of Georgia, Dr. Chess probes the cross-section of video game studies and gender studies. Her latest book published by Duke University Press, Play Like a Feminist, prompts us to consider video games through a feminist lens—and both surpasses “the boundaries of gender yet still advocates for gender quality.”

In this talk, Killscreen Founder Jamin Warren discussed Chess’ work, thought, and trajectory. We touched on the importance of “playful protest,” the intimate communities a ‘gaming circle’ can foster, the symbiotic relationship between video games and feminism, and why games should be considered as works of art in their own right.

Exceeding the Gendered Boundaries of Play

Regular price $15.00
Unit price
per 
Recording
Secure payment
Availability
 

What if we played games not ‘like a girl,’ but instead, ‘like a feminist?’ An Associate Professor of Media Studies at the University of Georgia, Dr. Chess probes the cross-section of video game studies and gender studies. Her latest book published by Duke University Press, Play Like a Feminist, prompts us to consider video games through a feminist lens—and both surpasses “the boundaries of gender yet still advocates for gender quality.”

In this talk, Killscreen Founder Jamin Warren discussed Chess’ work, thought, and trajectory. We touched on the importance of “playful protest,” the intimate communities a ‘gaming circle’ can foster, the symbiotic relationship between video games and feminism, and why games should be considered as works of art in their own right.

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

Pay What You Can
Pay What You Can
Pay What You Can