Nicole He's work lives in the space between video games, physical computing, and witty conceptual art. She’s worked on several projects that she’s called “Tweet-friendly:” she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.
In this talk, Killscreen founder Jamin Warren speaks with Nicole about moving from working with just yourself to collaborating within a larger team, what it takes to make a long-term creative commitment, and the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.
About Nicole He
Nicole He (she/her) is an independent game developer and creative technologist based in Brooklyn, New York. She is currently directing two unannounced videogames: an experimental game produced by the National Film Board of Canada, and a commercial indie game with Nerial and Devolver Digital.
In the past, she's worked as a creative technologist at Google Creative Lab, and an outreach lead at Kickstarter. She is also an adjunct faculty member at ITP at NYU, which is where she received my Master’s degree.
Nicole He's work lives in the space between video games, physical computing, and witty conceptual art. She’s worked on several projects that she’s called “Tweet-friendly:” she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.
In this talk, Killscreen founder Jamin Warren speaks with Nicole about moving from working with just yourself to collaborating within a larger team, what it takes to make a long-term creative commitment, and the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.
About Nicole He
Nicole He (she/her) is an independent game developer and creative technologist based in Brooklyn, New York. She is currently directing two unannounced videogames: an experimental game produced by the National Film Board of Canada, and a commercial indie game with Nerial and Devolver Digital.
In the past, she's worked as a creative technologist at Google Creative Lab, and an outreach lead at Kickstarter. She is also an adjunct faculty member at ITP at NYU, which is where she received my Master’s degree.
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.