Growing a plant seems easy enough; put it in the ground, water it, and give it enough sunlight. Unless you’re trying to grow a fiddle leaf fig in a small Brooklyn apartment, plant care is fairly uninvolved. But three-dimensional digital gardens need focused tending. They need to be constructed from scratch within a digital environment, with thought behind the shape, color, and animation.
In this workshop, artist Rachel Li will teach participants the basics of creating plants in 3D using Blender and Unity. Attendees will learn the basics of how to construct different types of plants before being taught how to animate them to properly react to light. Interested participants must have access to Blender (2.8 and above) and Unity (2018 and above). They will be expected to have a basic understanding of 3D modeling and animation, as well as game development tools in Unity. It will be helpful, but not required, to have some knowledge of game programming and Unity Shader Graph.
Growing a plant seems easy enough; put it in the ground, water it, and give it enough sunlight. Unless you’re trying to grow a fiddle leaf fig in a small Brooklyn apartment, plant care is fairly uninvolved. But three-dimensional digital gardens need focused tending. They need to be constructed from scratch within a digital environment, with thought behind the shape, color, and animation.
In this workshop, artist Rachel Li will teach participants the basics of creating plants in 3D using Blender and Unity. Attendees will learn the basics of how to construct different types of plants before being taught how to animate them to properly react to light. Interested participants must have access to Blender (2.8 and above) and Unity (2018 and above). They will be expected to have a basic understanding of 3D modeling and animation, as well as game development tools in Unity. It will be helpful, but not required, to have some knowledge of game programming and Unity Shader Graph.
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.