Join us for an unprecedented journey into the heart of game-making t as Pietro Righi Riva, Studio Director at Santa Ragione, peels back the curtain on the creation of 'Saturnalia'. It's a story of resilience, creativity, and the art of course correction in the face of daunting challenges.
From its humble beginnings as Matchbox in 2017 to its eventual release in 2022, Saturnalia underwent a metamorphosis that pushed the boundaries of procedural generation, visual style, and narrative design. Righi Riva will guide us through the labyrinthine process of bringing this unique horror experience to life, including:
- The artistic journey to capture the essence of Italian 'giallo' horror in a digital medium
- The technical wizardry behind creating a procedurally generated Sardinian village that feels authentic and terrifying
- The narrative challenges of weaving multiple character stories into a cohesive, dynamic plot
But this isn't just a tale of triumphs. Righi Riva will candidly discuss the moments of crisis, the feedback that sparked major overhauls, and the difficult decisions made along the way. From reworking navigation systems to reimagining creature encounters, every challenge became an opportunity for innovation.
This postmortem is a rare glimpse into the iterative nature of game development, showcasing how a passionate team can transform setbacks into strengths. Whether you're a seasoned creator, an aspiring creator, or simply curious about game design, this talk promises insights that will reshape your understanding of the craft.
Speakers
Join us for an unprecedented journey into the heart of game-making t as Pietro Righi Riva, Studio Director at Santa Ragione, peels back the curtain on the creation of 'Saturnalia'. It's a story of resilience, creativity, and the art of course correction in the face of daunting challenges.
From its humble beginnings as Matchbox in 2017 to its eventual release in 2022, Saturnalia underwent a metamorphosis that pushed the boundaries of procedural generation, visual style, and narrative design. Righi Riva will guide us through the labyrinthine process of bringing this unique horror experience to life, including:
- The artistic journey to capture the essence of Italian 'giallo' horror in a digital medium
- The technical wizardry behind creating a procedurally generated Sardinian village that feels authentic and terrifying
- The narrative challenges of weaving multiple character stories into a cohesive, dynamic plot
But this isn't just a tale of triumphs. Righi Riva will candidly discuss the moments of crisis, the feedback that sparked major overhauls, and the difficult decisions made along the way. From reworking navigation systems to reimagining creature encounters, every challenge became an opportunity for innovation.
This postmortem is a rare glimpse into the iterative nature of game development, showcasing how a passionate team can transform setbacks into strengths. Whether you're a seasoned creator, an aspiring creator, or simply curious about game design, this talk promises insights that will reshape your understanding of the craft.
Speakers
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.