In this conversation, Jamin Warren, founder of Gameplayarts, engaged with Australian artist Lauren Moffatt about her captivating exploration of liminality and the blurred boundaries between digital and organic life through her game-based artworks.
Moffatt's diverse training in painting, new media theory, and audiovisual creation informs her hybrid, iterative works that prompt participants to "play between worlds." Across her practice, she crafts immersive environments that challenge notions of singularity and individuality, inviting audiences to consider the paradoxical subjectivity of connected bodies and our embeddedness within complex, adaptive ecosystems.
Throughout the discussion, Moffatt and Warren explored into the thematic threads that unite three of Moffatt's seminal projects: Bubble Vision, Local Binaries, and Of Hybrids and Strings. These works collectively explore the fragility of the "bubbles" - both physical and conceptual - that we construct around ourselves, as well as the liminal spaces between self and other, human and non-human.
Through this thought-provoking dialogue, Moffatt and Warren illuminated how game-based art can serve as a powerful medium for exploring the liminality at the heart of the human experience - the porous boundaries between the real and the virtual, the individual and the collective, the natural and the technological. Their conversation inspires new ways of understanding the world and our place within it.
This event was part of Now Play This Game Design Labs.
About The Artist
Lauren Moffatt is an Australian artist working with immersive environments and experimental narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. In 2021 she was awarded the DKB VR Art Prize (DE) and in 2022 she was awarded the I Certamen Internacional de Arte Digital (ES) and the Revista MAKMA Aquisition Prize (ES). Lauren completed her studies in painting, in theory and practice of new media art and in audiovisual creation at the College of FineArts (AU), Université Paris VIII (FR), and at Le Fresnoy Studi National des Arts Contemporains (FR) respectively.
Lauren's works have been exhibited at Haus der Kulturen der Welt (DE), Centre Pompidou (FR), La Gaïté Lyrique (FR), SXSW (US), Haus am Lützowplatz (DE), UNSW Galleries (AU), Daegu Art Museum (KOR), Le Grand Palais Ephémère (FR), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) ZKM (DE), Q21 Freiraum (AT) and at Hartware MedienkunstVerein (DE). She lives and works in Berlin and
Valencia.
In this conversation, Jamin Warren, founder of Gameplayarts, engaged with Australian artist Lauren Moffatt about her captivating exploration of liminality and the blurred boundaries between digital and organic life through her game-based artworks.
Moffatt's diverse training in painting, new media theory, and audiovisual creation informs her hybrid, iterative works that prompt participants to "play between worlds." Across her practice, she crafts immersive environments that challenge notions of singularity and individuality, inviting audiences to consider the paradoxical subjectivity of connected bodies and our embeddedness within complex, adaptive ecosystems.
Throughout the discussion, Moffatt and Warren explored into the thematic threads that unite three of Moffatt's seminal projects: Bubble Vision, Local Binaries, and Of Hybrids and Strings. These works collectively explore the fragility of the "bubbles" - both physical and conceptual - that we construct around ourselves, as well as the liminal spaces between self and other, human and non-human.
Through this thought-provoking dialogue, Moffatt and Warren illuminated how game-based art can serve as a powerful medium for exploring the liminality at the heart of the human experience - the porous boundaries between the real and the virtual, the individual and the collective, the natural and the technological. Their conversation inspires new ways of understanding the world and our place within it.
This event was part of Now Play This Game Design Labs.
About The Artist
Lauren Moffatt is an Australian artist working with immersive environments and experimental narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. In 2021 she was awarded the DKB VR Art Prize (DE) and in 2022 she was awarded the I Certamen Internacional de Arte Digital (ES) and the Revista MAKMA Aquisition Prize (ES). Lauren completed her studies in painting, in theory and practice of new media art and in audiovisual creation at the College of FineArts (AU), Université Paris VIII (FR), and at Le Fresnoy Studi National des Arts Contemporains (FR) respectively.
Lauren's works have been exhibited at Haus der Kulturen der Welt (DE), Centre Pompidou (FR), La Gaïté Lyrique (FR), SXSW (US), Haus am Lützowplatz (DE), UNSW Galleries (AU), Daegu Art Museum (KOR), Le Grand Palais Ephémère (FR), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) ZKM (DE), Q21 Freiraum (AT) and at Hartware MedienkunstVerein (DE). She lives and works in Berlin and
Valencia.
Our Approach
Game-Making Practice
It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.
LEARN FROM Doing
Our workshops are focused on activities with a majority of time spent on making things.
this is only the start
You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.