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Join multimedia artist Ina Chen for an immersive exploration of how game engines can transform environmental storytelling with a focus on real-time performance. Through an in-depth look at her groundbreaking work "4993 Feet Under"—a meditation on the Deepwater Horizon disaster—Chen will reveal how real-time tools can create powerful narratives about our relationship with the natural world.

What You'll Learn
  • How to blend documentary footage with virtual production techniques
  • Approaches to environmental storytelling using game engines
  • Methods for creating dynamic, performative experiences in real-time
  • Techniques for developing narrative depth in virtual environments
  • Ways to translate research and data into compelling visual stories
Why Attend

Whether you're a filmmaker, digital artist, or environmental storyteller, this talk offers unique insights into how game engines can amplify impact. Learn how Chen transforms scientific data and environmental research into emotionally resonant experiences through virtual production.

About the Artist

Ina is a Creative Technologist who artfully weaves together art, technology, and storytelling to explore speculative futures and the ancestral past.

Her multidisciplinary background has profoundly shaped her interest in philosophy, music, and history, all of which influence her artistic vision. Ina’s work deconstructs traditional storytelling, utilizing real-time technology to create films, hybrid documentaries, immersive experiences, and live cinema performances that challenge perceptions and provoke conversations. Her projects blend cultural and historical contexts with cutting-edge technology, bringing untold stories to life.

Committed to pushing the boundaries of worldbuilding and narrative exploration, she consistently creates work that evokes critical responses and opens new possibilities.

Ina has collaborated with both Academy Award-winning VFX studios and bespoke creative teams. She has been a part of the New Inc incubator at the New Museum and currently teaches at the Southern California Institute of Architecture. Her work has been featured on prestigious platforms such as NOWNESS, HYPEBEAST, the History Channel, Hulu, MTV, Coachella, Wired, ONX Studio, Slamdance Film Festival, and Art Basel.

This was held November 18th, 2024 10 AM PT / 1 PM ET / 7 PM CET

 

Depths of Possibility: Game Engines for Live Cinema Performance

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Join multimedia artist Ina Chen for an immersive exploration of how game engines can transform environmental storytelling with a focus on real-time performance. Through an in-depth look at her groundbreaking work "4993 Feet Under"—a meditation on the Deepwater Horizon disaster—Chen will reveal how real-time tools can create powerful narratives about our relationship with the natural world.

What You'll Learn
  • How to blend documentary footage with virtual production techniques
  • Approaches to environmental storytelling using game engines
  • Methods for creating dynamic, performative experiences in real-time
  • Techniques for developing narrative depth in virtual environments
  • Ways to translate research and data into compelling visual stories
Why Attend

Whether you're a filmmaker, digital artist, or environmental storyteller, this talk offers unique insights into how game engines can amplify impact. Learn how Chen transforms scientific data and environmental research into emotionally resonant experiences through virtual production.

About the Artist

Ina is a Creative Technologist who artfully weaves together art, technology, and storytelling to explore speculative futures and the ancestral past.

Her multidisciplinary background has profoundly shaped her interest in philosophy, music, and history, all of which influence her artistic vision. Ina’s work deconstructs traditional storytelling, utilizing real-time technology to create films, hybrid documentaries, immersive experiences, and live cinema performances that challenge perceptions and provoke conversations. Her projects blend cultural and historical contexts with cutting-edge technology, bringing untold stories to life.

Committed to pushing the boundaries of worldbuilding and narrative exploration, she consistently creates work that evokes critical responses and opens new possibilities.

Ina has collaborated with both Academy Award-winning VFX studios and bespoke creative teams. She has been a part of the New Inc incubator at the New Museum and currently teaches at the Southern California Institute of Architecture. Her work has been featured on prestigious platforms such as NOWNESS, HYPEBEAST, the History Channel, Hulu, MTV, Coachella, Wired, ONX Studio, Slamdance Film Festival, and Art Basel.

This was held November 18th, 2024 10 AM PT / 1 PM ET / 7 PM CET

 

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.