Gameplayarts is dedicated to the advancement of game-based arts and culture.

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This innovative course, pulled from our collection of talks and workshops, explores the intersection of performance art and interactive media. Students will learn how to incorporate elements of dance, music, and live performance into digital environments and game-based experiences.

The course covers a range of topics including motion capture, vtubing, live-action role-playing, and the use of VR in performance art. Participants will also examine how to create immersive soundscapes and atmospheric environments that enhance performative elements. This course challenges students to push the boundaries of what's possible in game-based art, blending traditional performance techniques with cutting-edge technology.

Modules:

Explore the intersection of dance and technology with artist Maya Man. Learn techniques for capturing human movement and translating it into digital form using motion capture and 3D animation. This module covers the creation of digital avatars, real-time animation, and the artistic possibilities of blending physical and virtual performance.

About Maya Man: Maya is an artist focused on contemporary identity culture on the internet. Her work examines dominant narratives around femininity, authenticity, and the performance of self online through websites, generative series, and installations.

Dive into the world of virtual YouTubing (vTubing) with designer Jasper Golding. Learn how to create and animate digital avatars, set up live streaming environments, and engage with audiences in real-time. This module covers both the technical aspects of vTubing and the creative possibilities of this emerging medium.

About Jasper Golding: Jasper is a visual and technical artist working freelance for Off World Live. His work spans from traditional illustration to rendered 3D graphics and real-time systems, with a focus on innovative uses of game engines for creative projects.

Examine the intersection of politics, performance, and play with artist Mario Mu. This module explores how live-action role-playing (LARP) can be used as a tool for social commentary, political engagement, and community building. Learn techniques for designing meaningful LARP experiences and integrating them with digital media.

About Mario Mu: Mario is a visual artist and director based in Berlin. His practice shifts between game design, 3D animation, and performance, often constructing extended gaming platforms as a form of artistic expression.

Learn how to create purposeful and artistically rich virtual reality experiences with Team Rolfes. This module covers advanced VR design techniques, real-time animation with VR puppets, and the integration of motion capture into virtual environments. Explore how to use VR as a medium for artistic expression and social commentary.

About Team Rolfes: Sam and Andy Rolfes are pioneers in virtual performance, specializing in real-time animation with VR puppets, motion-captured abstract avatars, and viscerally intense imagery derived from human motion.

Discover how to create dynamic audiovisual experiences using the Unity game engine. Learn techniques for synchronizing music with visual elements, creating interactive soundscapes, and designing immersive musical performances. This module covers both technical implementation in Unity and artistic approaches to audiovisual composition.

About Ryan Scaino: Known by DJ Ghostdad, Ryan is an artist specializing in combining music and moving images. He has over a decade of experience creating impactful experiences for live performances and digital platforms.

Analyze the development process of the horror game 'Saturnalia' with studio director Pietro Righi Riva. This module examines how traditional horror aesthetics, particularly from the Italian giallo genre, can be translated into interactive experiences. Learn about narrative design, environmental storytelling, and creating atmosphere in game environments.

About Pietro Righi Riva: Pietro is the co-founder and studio director at Santa Ragione, an independent game studio known for creating innovative and artistically driven games. He has a background in interaction design and focuses on developing games that are accessible to non-gamers.

Additional Information

  • We do not offer refunds and exchanges
  • We do offer educational scholarships based on need. Please email info@gameplayarts.org for more information. 

Performance in Game-Based Art

Regular price $390.00
Unit price
per 
Recording
Secure payment
Availability
 

This innovative course, pulled from our collection of talks and workshops, explores the intersection of performance art and interactive media. Students will learn how to incorporate elements of dance, music, and live performance into digital environments and game-based experiences.

The course covers a range of topics including motion capture, vtubing, live-action role-playing, and the use of VR in performance art. Participants will also examine how to create immersive soundscapes and atmospheric environments that enhance performative elements. This course challenges students to push the boundaries of what's possible in game-based art, blending traditional performance techniques with cutting-edge technology.

Modules:

Explore the intersection of dance and technology with artist Maya Man. Learn techniques for capturing human movement and translating it into digital form using motion capture and 3D animation. This module covers the creation of digital avatars, real-time animation, and the artistic possibilities of blending physical and virtual performance.

About Maya Man: Maya is an artist focused on contemporary identity culture on the internet. Her work examines dominant narratives around femininity, authenticity, and the performance of self online through websites, generative series, and installations.

Dive into the world of virtual YouTubing (vTubing) with designer Jasper Golding. Learn how to create and animate digital avatars, set up live streaming environments, and engage with audiences in real-time. This module covers both the technical aspects of vTubing and the creative possibilities of this emerging medium.

About Jasper Golding: Jasper is a visual and technical artist working freelance for Off World Live. His work spans from traditional illustration to rendered 3D graphics and real-time systems, with a focus on innovative uses of game engines for creative projects.

Examine the intersection of politics, performance, and play with artist Mario Mu. This module explores how live-action role-playing (LARP) can be used as a tool for social commentary, political engagement, and community building. Learn techniques for designing meaningful LARP experiences and integrating them with digital media.

About Mario Mu: Mario is a visual artist and director based in Berlin. His practice shifts between game design, 3D animation, and performance, often constructing extended gaming platforms as a form of artistic expression.

Learn how to create purposeful and artistically rich virtual reality experiences with Team Rolfes. This module covers advanced VR design techniques, real-time animation with VR puppets, and the integration of motion capture into virtual environments. Explore how to use VR as a medium for artistic expression and social commentary.

About Team Rolfes: Sam and Andy Rolfes are pioneers in virtual performance, specializing in real-time animation with VR puppets, motion-captured abstract avatars, and viscerally intense imagery derived from human motion.

Discover how to create dynamic audiovisual experiences using the Unity game engine. Learn techniques for synchronizing music with visual elements, creating interactive soundscapes, and designing immersive musical performances. This module covers both technical implementation in Unity and artistic approaches to audiovisual composition.

About Ryan Scaino: Known by DJ Ghostdad, Ryan is an artist specializing in combining music and moving images. He has over a decade of experience creating impactful experiences for live performances and digital platforms.

Analyze the development process of the horror game 'Saturnalia' with studio director Pietro Righi Riva. This module examines how traditional horror aesthetics, particularly from the Italian giallo genre, can be translated into interactive experiences. Learn about narrative design, environmental storytelling, and creating atmosphere in game environments.

About Pietro Righi Riva: Pietro is the co-founder and studio director at Santa Ragione, an independent game studio known for creating innovative and artistically driven games. He has a background in interaction design and focuses on developing games that are accessible to non-gamers.

Additional Information

  • We do not offer refunds and exchanges
  • We do offer educational scholarships based on need. Please email info@gameplayarts.org for more information. 

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.

Pay What You Can
Pay What You Can
Pay What You Can