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Zheng Fang: A Collection of Work (Feb. 15-17, 2024)

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    • Artist Zheng Fang has turned a traditional printmaking and painting background into an evocative and dynamic practice using video games as an engine for creative expression.

      With a foundation in drawing, painting, and sculpture, Fang began experimenting with games during the pandemic while searching for a place to create within the confines of his apartment. Zheng's PC became his virtual workshop, prompting him to think about how to showcase his art and connect with his friends in their own spaces. Games emerged as the answer.

      For two nights, Killscreen was proud to showcase a selection of Zheng's work, pulling from a wide-ranging and diverse approach to game-based art and culture.

      Corona Time (2020)

      An exploration of loneliness and release. Fang created this during the pandemic to connect with friends he could no longer see abroad.

      As You Wish (2020)

      "A place of nowhere. People and objects fall from the sky. They could be your comrades, friends, guests, or enemies. You could have a party here, or make it a battlefield, a torture chamber, or just try to get rid of everything and keep it clean. Enjoy your time here...as you wish."

      Night Running (2021)

      Fang's capstone project at UClA. Night Running is a video game about softness, hardness, opaqueness, transparency, sex, violence, love, hate, confusion, and misinterpretation. Zheng's deliberate use of lighting techniques and particle effects emphasizes the corporeal nature of his digital creations, adding depth and a human touch to the experiences.

      Ru Cun Chu Cheng (2022)

      A documentary of the last exhibition in a South China village. We leave the urban and then enter the village.

      Local Academy of Fine Arts Undergraduate Exhibition (2023)

      The students are real. The artist statements aren't real. The artwork isn't real. And yet...

      All student photos, artwork images, names, artwork titles, and descriptions in this collection are generated by Midjourney and ChatGPT, and they are filled with biases and stereotypes. It's part of Fang's larger exploration into generative tools. By using AI to generate artwork reminiscent of student projects, Fang challenges the notion of artistic genuineness and sparks discussions about the nature of creativity in an increasingly technologically-driven world.

      About the Artist

      Zheng Fang (方政) was the youngest person in the world.

      As an old media artist and co-founder of Jasagala (夹山改梁), Zheng Fang began his journey at the intersection of interactive installations, game design, generative art, performance, experimental video, painting, experimental theater, curation, and education, among others.

      After graduating from the Central Academy of Fine Arts with a B.F.A. in Printmaking in 2018 and UCLA with an M.F.A. in Design Media Arts in 2021, he is now a freelance artist and lecturer based in both Los Angeles and Guangzhou.

    Artist Zheng Fang has turned a traditional printmaking and painting background into an evocative and dynamic practice using video games as an engine for creative expression.

    With a foundation in drawing, painting, and sculpture, Fang began experimenting with games during the pandemic while searching for a place to create within the confines of his apartment. Zheng's PC became his virtual workshop, prompting him to think about how to showcase his art and connect with his friends in their own spaces. Games emerged as the answer.

    For two nights, Killscreen was proud to showcase a selection of Zheng's work, pulling from a wide-ranging and diverse approach to game-based art and culture.

    Corona Time (2020)

    An exploration of loneliness and release. Fang created this during the pandemic to connect with friends he could no longer see abroad.

    As You Wish (2020)

    "A place of nowhere. People and objects fall from the sky. They could be your comrades, friends, guests, or enemies. You could have a party here, or make it a battlefield, a torture chamber, or just try to get rid of everything and keep it clean. Enjoy your time here...as you wish."

    Night Running (2021)

    Fang's capstone project at UClA. Night Running is a video game about softness, hardness, opaqueness, transparency, sex, violence, love, hate, confusion, and misinterpretation. Zheng's deliberate use of lighting techniques and particle effects emphasizes the corporeal nature of his digital creations, adding depth and a human touch to the experiences.

    Ru Cun Chu Cheng (2022)

    A documentary of the last exhibition in a South China village. We leave the urban and then enter the village.

    Local Academy of Fine Arts Undergraduate Exhibition (2023)

    The students are real. The artist statements aren't real. The artwork isn't real. And yet...

    All student photos, artwork images, names, artwork titles, and descriptions in this collection are generated by Midjourney and ChatGPT, and they are filled with biases and stereotypes. It's part of Fang's larger exploration into generative tools. By using AI to generate artwork reminiscent of student projects, Fang challenges the notion of artistic genuineness and sparks discussions about the nature of creativity in an increasingly technologically-driven world.

    About the Artist

    Zheng Fang (方政) was the youngest person in the world.

    As an old media artist and co-founder of Jasagala (夹山改梁), Zheng Fang began his journey at the intersection of interactive installations, game design, generative art, performance, experimental video, painting, experimental theater, curation, and education, among others.

    After graduating from the Central Academy of Fine Arts with a B.F.A. in Printmaking in 2018 and UCLA with an M.F.A. in Design Media Arts in 2021, he is now a freelance artist and lecturer based in both Los Angeles and Guangzhou.

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